On Sat, 05 Feb 2005 16:03:06 +0000, Ben Curley <[EMAIL PROTECTED]> wrote: > Hi this my first post, and im a novice c++ coder, so please go easy :) > > Im working with the MP source code and im changing the behaviour of the > frag grenade, > in basegrenade_shared.cpp I have added a new method called > Frag_Detonate(), which is identical > to the method Detonate, in all aspects except I iterate 50 times to call > FX_FireBullet, with differing QAngles for points "uniformly distributed > on a sphere", this works well for less than 30 points with the traces > drawn and bullet impacts left behind, however any higher and points are > drawn, using traces button in game tell me that 50 odd traces have been > enumerated but I can only ever see around 30 marks (drawing traces > doesnt help me establish if all traces were done as everything is to > fast, though it appears that there are too few). Is there a limit on the > number of traces per tick, or something else preventing the effect, > have I made to many temp entitys so not all are been created.
Perhaps your decal limit is set too low and only shows the last 30 bullet decals? Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

