On Sat, 05 Feb 2005 16:03:06 +0000, Ben Curley <[EMAIL PROTECTED]> wrote:
> Hi this my first post,  and im a novice c++ coder, so please go easy :)
>
> Im working with the MP source code and im changing the behaviour of  the
> frag grenade,
> in basegrenade_shared.cpp I have added a new method called
> Frag_Detonate(), which is identical
> to the method Detonate, in all aspects except I iterate 50 times to call
> FX_FireBullet, with differing QAngles for points "uniformly distributed
> on a sphere", this works well for less than 30 points with the traces
> drawn and bullet impacts left behind, however any higher and points are
> drawn, using traces button in game tell me that 50 odd traces have been
> enumerated but I can only ever see around 30 marks (drawing traces
> doesnt help me establish if all traces were done as everything is to
> fast, though it appears that there are too few). Is there a limit on the
> number of traces per tick, or something else preventing  the effect,
> have I made  to many temp entitys so not all are been created.

Perhaps your decal limit is set too low and only shows the last 30
bullet decals?

Jeffrey "botman" Broome

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