Hello, I've ported some of the AI classes from singleplayer to the MP sdk
npc_turret_floor and npc_antlion. Aside from commenting out a few hl2
specific lines (references to combine soldiers etc) I left the files
unchanged.

I also ported the InitDefaultAIRelationships to CSDKGamerules.


Anyway, the AI works flawlessly ingame, however if I spawn an NPC and then close the server, and try to recreate it I end up with a client crash right before i'm put into the game and I can't figure out why for the life of me.

Even if I create an NPC then ent_remove it, disconnect, and create another
server. I crash, but if I don't create an NPC I can recreate the server as
many times as I want without crashing

Anyone have any idea whats wrong? I tried looking everywhere for cleanups I
might be missing and couldn't find anything.  Thanks in advance.

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