Hello, I've ported some of the AI classes from singleplayer to the MP sdk npc_turret_floor and npc_antlion. Aside from commenting out a few hl2 specific lines (references to combine soldiers etc) I left the files unchanged.
I also ported the InitDefaultAIRelationships to CSDKGamerules.
Anyway, the AI works flawlessly ingame, however if I spawn an NPC and then close the server, and try to recreate it I end up with a client crash right before i'm put into the game and I can't figure out why for the life of me.
Even if I create an NPC then ent_remove it, disconnect, and create another server. I crash, but if I don't create an NPC I can recreate the server as many times as I want without crashing
Anyone have any idea whats wrong? I tried looking everywhere for cleanups I might be missing and couldn't find anything. Thanks in advance.
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