Yeah guys you're making my PINE lag :P

The new players argument is the only one that's really made me think
here - but perhaps, should your enjoy success and the inevitable
modifications it brings, you should tell new players [in a document
called the Manual!] to look for a 'classic' or otherwise unmodified
server first. Why should the non new players suffer complete
conformity for the new players the majority of whom won't become
regular players anyway? Is seniority dead?

These mini mods suffer from natural selection: if a mod sucks, people
leave the server, and admins remove the mod or shutdown their crappy
empty server. If it doesn't suck, then people play on the server, and
all is well, unless you don't want to see your players enjoying the
game.

If people blame your mod for what a mutator does, then tell them it
was the mutator. Egads.

If a mini mod is liked [like the high damage example] by everybody,
then yes it should be implimented by the mod team. However, if a mod
is big enough to have such a mini mod base as, say, natural selection,
or any of the other large mods [nameless..], then it's pretty much
guaranteed that the mod team won't listen to anything the community
says, or, even worse, only listen to fanboys that have a horribly
retarded vision for the good game. Thanks, Fluyra [names edited to
protect the guilty]!

.ctx's are already useless - I don't see how people think it's
protection :P When code is running on a computer that people have
admin / root access to, _nothing_ is unmodifyable. Encrypt and
hardcode what you like, it's just adding needless and useless
complexity for you.

Oh, and who needs a mod's source when you have a debugger :)

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