Personally I will be removing the damage/cycle time values and
anything else that greatly effects the characteristics of the weapon
once I have found the values I want.

This is simply a matter of preference, leave it open for editing if
you wish. To remove the guns dependance on a script you simply find
where they are read and replace it with  constant. I do suggest that
you leave the precache values be, so that the base class can precache
everything(i friggin love that!)



**********************
Draco
Coder for Perfect Dark(sorta coder for KZ mod)
http://perfectdark.game-mod.net

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