Personally I will be removing the damage/cycle time values and anything else that greatly effects the characteristics of the weapon once I have found the values I want.
This is simply a matter of preference, leave it open for editing if you wish. To remove the guns dependance on a script you simply find where they are read and replace it with constant. I do suggest that you leave the precache values be, so that the base class can precache everything(i friggin love that!) ********************** Draco Coder for Perfect Dark(sorta coder for KZ mod) http://perfectdark.game-mod.net _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

