On Mon, 14 Feb 2005 15:45:02 +1000, Draco <[EMAIL PROTECTED]> wrote: > Jeez, all this over whether to use scripts or hard code to decide > weapon characteristics! It is a matter of preference, there is no need > to try and convince others that yours is best. It would be like me > saying my programming style 'pwns' yours and that your a 'stupid n00b' > for using a different one. You would most likely tell me to 'STFU' and > that my style should be crammed up whatever I traditionally cram > things. You wholly, entirely, completely miss the point of all this - where you got the wildly wrong idea that this was a debate on whether hardcoding or using a script interface was better is beyond me. The discussion is about the futility of his quest, and his reasons behind trying to do it. His last sentence makes this thread perfectly on topic.
I do see, however, a similar futility in this argument. Some mod authors may want to stop all customization of their mod [and in all likelihood go down with their ship :p], and they will never be convinced to abandon that position. I'm just saying, to them, don't be surprised. Beyond that it's not like we're detracting from any other threads currently on the mailing list :P _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

