Plug ins are allowed... as long as they do not use/inherit codes of the original mod and change them.
-- Norbert Bogenrieder aka Beppo Lead Programmer and Project Lead [EMAIL PROTECTED] Sentry Studios - Infiltration [EMAIL PROTECTED] http://www.sentrystudios.net http://infiltration.sentrystudios.net
----- Original Message ----- From: "British_Bomber" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, February 14, 2005 9:40 PM Subject: Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?
Didn't Valve distribute plug in capabilities with the SDK? So if you are trying to say that plug in authors aren't allowed to create their plug ins, then why are mod authors allowed to mod for the Source engine? I can see why you would want to put safe guards on what you think should not be changed, but like I said it's a cycle, and honestly no one truely has the right to say what goe's other than either Valve and their almightyness, or the player's by simply playing what they want.
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