try the CRagdollProp::FadeOut( float flDelay, float fadeTime ) function
On Tue, 22 Feb 2005 20:40:09 +1000, Draco <[EMAIL PROTECTED]> wrote: > or you could make your own function that simply has UTIL_REMOVE(this); in it > > > -- > ********************** > Draco > Coder for Perfect Dark and Kreedz Climbing > http://perfectdark.game-mod.net > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

