try the CRagdollProp::FadeOut( float flDelay, float fadeTime ) function

On Tue, 22 Feb 2005 20:40:09 +1000, Draco <[EMAIL PROTECTED]> wrote:
> or you could make your own function that simply has UTIL_REMOVE(this); in it
>
>
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> **********************
> Draco
> Coder for Perfect Dark and Kreedz Climbing
> http://perfectdark.game-mod.net
>
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