Hi all.
I've made a new brush entity called func_fortsite, when a player from the other team of who's fort site this is tries to fire a weapon (weapon_freezer) while in this brush, it should stop.
Right now, I have it using flags and it works all well while the Solid Type is SOLID_BSP, but I want it so that you can still move objects/players in this When it's at SOLID_NONE, the trace doesn't hit it, so it doesn't work.
Does anyone know what I could do, or if there's another way I could do it?
Thanks.
-Daniel Callander
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

