Hi all.

I've made a new brush entity called func_fortsite, when a player from
the other team of who's fort site this is tries to fire a weapon
(weapon_freezer) while in this brush, it should stop.

Right now, I have it using flags and it works all well while the Solid
Type is SOLID_BSP, but I want it so that you can still move
objects/players in this
When it's at SOLID_NONE, the trace doesn't hit it, so it doesn't work.

Does anyone know what I could do, or if there's another way I could do it?

Thanks.

-Daniel Callander

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Reply via email to