It's HL2 and I'm using TraceLine.
I just tried using TraceHull, but I don't get what hullMin and hullMax are supposed to be. I tried them just the start and end of the trace, but that didn't work.
What are they for/What should I put in them?
Knifa wrote:
I've made a new brush entity called func_fortsite, when a player from the other team of who's fort site this is tries to fire a weapon (weapon_freezer) while in this brush, it should stop.
Right now, I have it using flags and it works all well while the Solid Type is SOLID_BSP, but I want it so that you can still move objects/players in this When it's at SOLID_NONE, the trace doesn't hit it, so it doesn't work.
Does anyone know what I could do, or if there's another way I could do it?
HL1 or HL2? TraceLine or TraceHull?
IIRC, using TraceLine in HL1 won't hit non-solid objects (like func_ladder), but using TraceHull will allow you to hit those objects. Try using TraceHull instead of TraceLine.
-- Jeffrey "botman" Broome
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-- Knifa Domino Mod http://knd.org.uk/dominomod/
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