round_start is every round, pretty useless.

Greets
Ronny


Ronny,

Have you tried (from gameevents.res) "round_start"?

-- Roy "Kylratix" Laurie
HalfLifeTwoDev (http://www.hl2dev.com/)


On 14 Mar 2005 at 18:14, Ronny Schedel wrote:

Some more events would be nice for CS:S:

round restart
game commencing

Greets
Ronny


> -- > [ Picked text/plain from multipart/alternative ] > Content-description: Mail message body > > Excellent. Thank you. > > Hopefully it will be the former, if not just for posterity. That and > the > workaround is > somewhat resource intensive compared to the alternative. > > On a similar topic, there is the a lack of a "bomb_begin_plant" and a > "hostage_stops_following". These events are, again, a matter of > posterity. > > Current events include bomb explosion, bomb beginning defuse (which is > nice), and > abortion of defuse. The defusing events are excellent and I'd like to > see > its likeness > for the Terrorist act of planting. > > "hostage_follows" makes a lot of interesting things possible on cs_ > maps. > Unfortunately, unless the hostage dies or is rescued, the plugin has no > efficient > means of learning if the hostage stopped following for some other > reason. > This > negates the usefulness of hostage_follows, since we can not truly tell > if > it's following > at any given time or not without an extensive and heavily resource > intensive > workaround, which I have not been able to devise at the moment. > > Thanks again, Alfred. > > -- Roy "Kylratix" Laurie > HalfLifeTwoDev (http://www.hl2dev.com/) > > > On 14 Mar 2005 at 0:40, Alfred Reynolds wrote: > >> The code doesn't set anything but the userid parameter to a useful >> value >> right now. I have passed on the problem and they will look into either >> updating the code or amending the description. >> >> - Alfred >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Roy Laurie >> Sent: Sunday, March 13, 2005 11:07 AM >> To: [email protected] >> Subject: [hlcoders] BUG? Server Plugins => FireGameEvent => >> hostage_rescued >> >> -- >> [ Picked text/plain from multipart/alternative ] >> Content-description: Mail message body >> >> Snippet from my SRCDS's modevent.res for CS:S: >> >> "hostage_rescued" >> { >> "userid" "short" // player who rescued the >> hostage >> "hostage" "short" // hostage entity index >> "site" "short" // rescue site index >> } >> >> >> My plugin has been showing, to my dismay, that the hostage index >> constantly returns as 0. Not very helpful at all. >> >> It does work, however, with hostage_killed. >> >> >> -- Roy "Kylratix" Laurie >> HalfLifeTwoDev (http://www.hl2dev.com/) >> >> Sincerely, >> Roy Laurie >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders >


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