Some more events would be nice for CS:S:
round restart
game commencing
Greets
Ronny
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> Excellent. Thank you.
>
> Hopefully it will be the former, if not just for posterity. That and
> the
> workaround is
> somewhat resource intensive compared to the alternative.
>
> On a similar topic, there is the a lack of a "bomb_begin_plant" and a
> "hostage_stops_following". These events are, again, a matter of
> posterity.
>
> Current events include bomb explosion, bomb beginning defuse (which is
> nice), and
> abortion of defuse. The defusing events are excellent and I'd like to
> see
> its likeness
> for the Terrorist act of planting.
>
> "hostage_follows" makes a lot of interesting things possible on cs_
> maps.
> Unfortunately, unless the hostage dies or is rescued, the plugin has no
> efficient
> means of learning if the hostage stopped following for some other
> reason.
> This
> negates the usefulness of hostage_follows, since we can not truly tell
> if
> it's following
> at any given time or not without an extensive and heavily resource
> intensive
> workaround, which I have not been able to devise at the moment.
>
> Thanks again, Alfred.
>
> -- Roy "Kylratix" Laurie
> HalfLifeTwoDev (http://www.hl2dev.com/)
>
>
> On 14 Mar 2005 at 0:40, Alfred Reynolds wrote:
>
>> The code doesn't set anything but the userid parameter to a useful
>> value
>> right now. I have passed on the problem and they will look into either
>> updating the code or amending the description.
>>
>> - Alfred
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Roy Laurie
>> Sent: Sunday, March 13, 2005 11:07 AM
>> To: [email protected]
>> Subject: [hlcoders] BUG? Server Plugins => FireGameEvent =>
>> hostage_rescued
>>
>> --
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>>
>> Snippet from my SRCDS's modevent.res for CS:S:
>>
>> "hostage_rescued"
>> {
>> "userid" "short" // player who rescued the
>> hostage
>> "hostage" "short" // hostage entity index
>> "site" "short" // rescue site index
>> }
>>
>>
>> My plugin has been showing, to my dismay, that the hostage index
>> constantly returns as 0. Not very helpful at all.
>>
>> It does work, however, with hostage_killed.
>>
>>
>> -- Roy "Kylratix" Laurie
>> HalfLifeTwoDev (http://www.hl2dev.com/)
>>
>> Sincerely,
>> Roy Laurie
>> --
>>
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>
>
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