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Some more information on this since I spent a large majority of time working
on it. It seems to have something to do w/ interpolation. I can't reproduce
it reliably yet but it seems to happen when:

1)       You jump and hit a model or the ceiling/roof of the static world,
it teleports you to either your spawn or your position a few seconds ago.
Timing this just right at round end can reproduce this.

2)       There is also the problem that it will 'teleport' you to a location
that is NOT a spawn point (i.e. middle of the map, outside of the map, a
wall, etc) randomly. I can see nowhere on the server-side of the code that
is causing this.



Any tips on where to look for a solution to this?



  _____

From: Ben Everett [mailto:[EMAIL PROTECTED]
Sent: Monday, March 21, 2005 1:06 AM
To: '[email protected]'
Subject: Random Respawn



For some reason at random intervals on random players the absolute position
of the player is set to the position of the point they spawned from. I've
been attempting to trace this bug for quite a few days now and haven't had
any luck, any tips on where to look or a possible fix?



~~~~~~~~~~~~~~~~~~~~~~~~

Codito Ergo Sum.



Forsaken



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