HL2DM SDK: From a source file I created, how can I access the String table in order to append my string to the table? I think the interface I want is: INetworkStringTableContainer *networkstringtable = NULL;
Which is from GameInterface.cpp This is probably a simple problem, but for the life of me I couldn't figure it out. Thank you very much! _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

