To change visibility of an entity to different players, check out
CBasePlayer::ShouldTransmit

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Heritage
Sent: Tuesday, April 05, 2005 6:36 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] spectator eye mode problem & AddToFullPack (not
related)

First question: Everything in EYE mode spectator seems to be working
except the view angle is not updating. I think it just sits at 0,0,0.
But I can see the weapon and weapon animations just fine and the camera
tracks the players movement too. I believe the view angle along with the
other eye mode stuff is dealt with client side because the client
already receives those numbers (view angle, origin etc..) for all
players within sight. I just don't know where this is dealt with in the
hl2 sdk. I checked out hltvcamera.cpp but that doest seem to be it. Does
any know where the client side spectator stuff is dealt with or if this
is really a client side problem at all? Other than that, spectator mode
seems to be working normal.

Second question, what is the equivalent of AddToFullPack function for
hl2? I have some entities in my mod that can only be seen by members of
a certain team and more importantly not the others.

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