Nuclear, i had the same problem on one of my builds a while back with the scoreboard, there IS a way to debug and still make it act as if it was running without the debugger: You need to launch the game, then attach to the hl2 process. It will not have done all the "safe memory" stuff the debugger usually does on launch, but when it crashes it should point to the line causing the crash, or something close. Good luck, my crash took me a week to fix, turns out it was a problem with a color-returning function :)
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