Nuclear, i had the same problem on one of my builds a while back with
the scoreboard, there IS a way to debug and still make it act as if it
was running without the debugger:
You need to launch the game, then attach to the hl2 process. It will not
have done all the "safe memory" stuff the debugger usually does on
launch, but when it crashes it should point to the line causing the
crash, or something close.
Good luck, my crash took me a week to fix, turns out it was a problem
with a color-returning function :)


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