Well i made a function that returns s_bAbsQueriesValid, and put an if
block around the statement in C_Embers().
The problem is coming from SortOrigin from CSimpleEmitter that is
causing this to happen, so i'm guessing all particle entities are
concerned. I did a search around and s_bAbsQueriesValid is false only
during the beginning of a frame / net frame, when entities states are
being updated is my guess. So it's being called at the wrong moment,
why, i dunno. Wich is why i was hoping valve would take a lookie at the
problem ;)


-- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.9.8 - Release Date: 13/04/2005



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Reply via email to