Well i made a function that returns s_bAbsQueriesValid, and put an if block around the statement in C_Embers(). The problem is coming from SortOrigin from CSimpleEmitter that is causing this to happen, so i'm guessing all particle entities are concerned. I did a search around and s_bAbsQueriesValid is false only during the beginning of a frame / net frame, when entities states are being updated is my guess. So it's being called at the wrong moment, why, i dunno. Wich is why i was hoping valve would take a lookie at the problem ;)
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