Tony "omega" Sergi wrote:
What sucks about Dlight is that in hl2 you need dx9 to see them. If you have
anything less they just don't show up (and I currently only have a gf4mx) so
I can't even work with them.
Kinda silly, hl1 has dlights regardless of dxlevel. Care to explain why
dlights can't work in all dxlevels valve? Huh? *nudge* *poke*
I guess on HL1 dlight still where a CPU intensive based fx, while at HL2
where moved to GPU with some hacks. Thats very good if your comp its CPU
limited, mine is, but maybe not good at all if you have a good cpu (a
atlon one) and a bad video card ( gf4mx <-- my old card)....
ANYWAY as for the brightness of dlight, it just depends on the color and the
radius for how bright it is.
With quake you can even invert colors to create anti-lights and
drugscolors :D I have no idea if hl can show that bugs on odd conditions.
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