This might be of some help:
http://swallowbush.com/forum/viewtopic.php?t=339

On 5/25/05, r00t 3:16 <[EMAIL PROTECTED]> wrote:

> How do you add more player specific flags ?  Would something like this work?
>
> #define FL_PRONE (1<<9 )
>
> #define PLAYER_FLAG_BITS 10 ?
>
> Or would that cause issues with
> #define FL_INWATER (1<<9) // In water
> ??
>
>
> As stated above we want to use only a few bits of network precision for the
> player flags.
> Adding the flag to the end breaks that rule
>
>
> r00t 3:16

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