This might be of some help: http://swallowbush.com/forum/viewtopic.php?t=339
On 5/25/05, r00t 3:16 <[EMAIL PROTECTED]> wrote: > How do you add more player specific flags ? Would something like this work? > > #define FL_PRONE (1<<9 ) > > #define PLAYER_FLAG_BITS 10 ? > > Or would that cause issues with > #define FL_INWATER (1<<9) // In water > ?? > > > As stated above we want to use only a few bits of network precision for the > player flags. > Adding the flag to the end breaks that rule > > > r00t 3:16 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

