I have an some entities that I create in code that I do not want to be deleted when a level changes. Do I need to set up a class name exclusion somewhere? I don't see anything uniqe in CBasePlayer and i know that has to be somewhat preserved from level to level.
This entity is not part of a level and should not be destroyed until the game ends. As it is right now, when the level restarts, this entity's variable values and subclasses are wiped out entirely. But the entity itself is still valid. The int's values turn to -17891602, floats to -1.5883997e+038... you get the picture. The funny thing is, the entity is still valid! its like its being recreated. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

