tei wrote:
I am newbie at HL. Its the deletion instantaneus or its executed before the end-of-frame? Count your entitys, maybe this will help for debugging purposes.
When you UTIL_Remove() an entity, you set a flag to 'true' that says "Hey Engine, when you get around to it and you feel the need to, you can go ahead and delete this entity because I don't need it anymore." Removing the entity doesn't actually delete it and free it up from the engine's limited entities array. -- Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

