Jeffrey "botman" Broome wrote:
tei wrote:


 I am newbie at HL.

Its the deletion instantaneus or its executed before the end-of-frame?

Count your entitys, maybe this will help for debugging purposes.


When you UTIL_Remove() an entity, you set a flag to 'true' that says
"Hey Engine, when you get around to it and you feel the need to, you can
go ahead and delete this entity because I don't need it anymore."

Removing the entity doesn't actually delete it and free it up from the
engine's limited entities array.


/me dance the dance of "I am right, I am right, I am right!!" :DDD

Ooops.. Its suppose I am a 31 years old guy. I sould be serius. Or something.

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