Back to the original quote from the SDK FAQ... > Mods can choose their own unit scale for the world. For example, 1 unit > could be made to be equal to 1 foot, or to 1/10 of an inch. Physics will be > adjusted accordingly, but collisions are only guaranteed to be accurate to > 1/32nd of a unit.
Physics, player view height, player bounding boxes, etc. That's the kind of scaling stuff that needs more than just me saying "Make it so!" Quoting "Jeffrey \"botman\" Broome" <[EMAIL PROTECTED]>: > Tim Holt wrote: > > > > Which leaves the part about setting the unit scale. Any pointers from > anyone > > about where this is set? > > > > Scale is arbitrary. YOU decide what you want 1 unit to mean > (centimeters, inches, feet, miles, etc.). > > -- > Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

