Your Makefile is messed up. First, GAME_DIR is the location of your Steam SRCDC installation directory. That's where the "tier0_i486.so, etc" are. So you need the SRCDS installed on the computer you are compiling on, basically (I suppose you could just get the .so files in question from somewhere, but I'm not sure). .
If those files are located, for example, /usr/local/games/steam/srcds/bin/(tier0_i486.so,vstdlib_i486.so), your Makefile should read like this: GAME_DIR=/usr/local/games/steam/srcds That will fix those No such file or directory errors (note: don't add the bin/ directory to that line, as commands later on append bin/ automatically). Your CPP_LIB line is weird. Is that spread over 2 lines? Verify its all on the same line. If you are using pico or nano or something it could be wordwrapping. And I guess both those files are in the same directory for you (on my systems they are in different places)? For the GCC/G++/etc yours are probably correct, you can make sure by typing "which gcc" and "which g++", etc in a console. It tells you the path of where these files are. In fact, this will work too (note those are backticks, not quotes. It tells the computer to execute the command contained within and put the result there): CC=`which gcc` CPLUS=`which g++` CLINK=`which gcc` Make sure your Xerces paths are correct as well. XERCES_INC_DIR / XERCES_LIB_DIR. If you installed it manually, then its hard to say where you put it. But chances are you will get errors relating to xerces if you set it incorrectly. If you try compiling again and get this error: "./vcpm: error while loading shared libraries: tier0_i486.so: cannot open shared object file: No such file or directory" Do this: export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:. This adds the current directory to the paths of where to look for libraries (ie, the .so files in question). Note that there is a colon(:) and period (.) at the end there. Very important since . represents the current directory. -Slash _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders