Totaly looking to do the same thing for our MOD.

Want to make a weapon model selection GUI.. (we have replacement models for
our weapons).. currently its an external app, but i'd like to incorperate it
ingame..


On Wed, 27 Jul 2005 00:39:28 -0700, Skyler York wrote
> It's absolutely possible.  Just take a look at
> IVModelRender::DrawModel() on the client, in addition to
> C_BaseAnimating::DrawModel() and C_BaseAnimating::InternalDrawModel()
>  to see how studio models are rendered and how the function is
> called.  This works well for regular screen-space panels, however
> for world-space panels like CVGuiScreen you'll probably have to
> render to a texture, and then render the texture on a panel.  Check
> out view.cpp and view_scene.cpp around the places where
> IMaterialSystem::SetRenderTarget() is called.  However the material
> system uses ITexture and the VGui system uses texture IDs, and I'm
> not sure how to bridge that gap so you can render the texture on the
> panel. I'm sure someone who knows more (read: Valve developer) can help.
>
> Kamran wrote:
>
> > Is it possible to load a 3d model into a little panel to show on a VGUI
> > screen?
> > --
> > Kamran A
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