Realistically, you should never need more than that many verts in a map.
If you have that many vertices in a map, it's time to consider changing
some of your brush geometry into model geometry. That's a good place to
start optimizing.
Ben Davison wrote:
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Optmize your map.
On 8/1/05, Kiran Sudhakara <[EMAIL PROTECTED]> wrote:
i was testing a rather large map and i came upon a
crash. i got the error msg: "Too many verts for a
dynamic vertex buffer (33114>32768) Tell a programmer
to up VERTEX_BUFFER_SIZE."
problem is... there is no VERTEX_BUFFER_SIZE to be
found. i think the code that the msg is referencing is
not part of the sdk. are there any solutions that i
myself can use? if not are there any plans for valve
to increase some of the engine limits? it seems like
everywhere i turn im hitting another limitation of the
engine.
-Kiran
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- Ben Davison
- http://www.shadow-phoenix.com
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