Render only the models/materials of models that are supposed to glow, to a
seperate render target, then run a fullscreen effect on them(bloom), then
render that buffer over the finished scene.
From: Spektre <[EMAIL PROTECTED]>
Reply-To: [email protected]
To: [email protected]
Subject: Re: [hlcoders] Can you add "glow shells" to a model in hl2?
Date: Sat, 06 Aug 2005 19:15:26 -0500
You could also do it the cool way, and do it with a full screen shader,
where it puts a guassian blur and then a multiply blend, so it glows.
They did a little something like this for Tron 2.0. There's a good
article on it over at gamasutra, search for Tron 2.0 and glow.
Draco wrote:
so far it looks like you just swap it's material in the code, make a
copy of the original material and give it a nice shader effect in the
vmt
--
Draco
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