One of the error message can occur if you need to run the game through
Steam, whether you're debugging it or compiling maps.
The error here always appears when trying to run a Source game through a
debugger. Can you actually debug (e.g. in Visual Studio) your game now?

-----Original Message-----
From: Kester [mailto:[EMAIL PROTECTED]
Sent: 10 August 2005 13:33
To: [email protected]
Subject: RE: [hlcoders] Steam update has broken debugging

I had the same error, but it happened whilst trying to compile one of my
maps. I fixed it by reinstalling steam (no need to delete anything, just
run the installer, and install in the exact same place). Now it works
normally again.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alex Thomson
Sent: 10 August 2005 10:42
To: [email protected]
Subject: RE: [hlcoders] Steam update has broken debugging


Yes, we're experiencing the same problems here with a multiplayer mod.
Attempting to run the mod through Visual Studio's debugger produces the
errors below.

- Deleting steamclient.dll, tier0_s.dll, vstdlib_s.dll from the
Half-Life 2 Deathmatch/Bin directory gives the "steamclient.dll not
found, server communication disabled" error.

- Running Steam again then restores these 3 files back and gives the
original "The procedure entry point ..." error.

- Deleting steam.dll does force an update. Unfortunately it doesn't help
with the debugging (even after running the game through Steam again).

I'm guessing that there have been some changes to the DLLMain function
within these DLLs which has caused them to stop running when running
from a debugger. Is that any help?



-----Original Message-----
From: Alfred Reynolds [mailto:[EMAIL PROTECTED]
Sent: 10 August 2005 06:05
To: [email protected]
Subject: RE: [hlcoders] Steam update has broken debugging

Oh, make sure you have tried launch HL2 through Steam at least once
since the update (just to make sure all the on disk binaries are up to
date).

- Alfred

----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds Sent: Tuesday, August 09, 2005 9:58 PM To:
[email protected] Subject: RE: [hlcoders] Steam update
has broken debugging

> You can copy the 3 files I mentioned to
> \Steam\SteamApps\USERNAME\Half-Life 2\bin\, mark them as read only
> and then you should be able to debug.
>
> ----Original Message----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Teddy
> Sent:
> Tuesday, August 09, 2005 9:45 PM To: [email protected]
> Subject: Re: [hlcoders] Steam update has broken debugging
>
> > I tried both of those, still no dice. I quit steam, deleted the
> > files in Half-Life 2\bin and \Steam\Steam.dll, restarted steam, let
> > it update, ran hl2, then tried to debug, same error.
> >
> > -Teddy
> >
> > On 8/10/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> > > Delete the ones in  \Steam\SteamApps\USERNAME\Half-Life 2\bin\.
> > > If that fails quit Steam, delete "Steam.dll" from your base Steam
> > > directory and run Steam again (this will force it to reload the
> > > base Steam binaries).
> > >
> > > And it only happens on map load because that is the only time it
> > > tries to enable this binary (it is connected to VAC2).
> > >
> > > - Alfred
> > >
> > > ----Original Message----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Teddy
> > > Sent: Tuesday, August 09, 2005 9:17 PM To:
> > > [email protected] Subject: Re: [hlcoders] Steam
> > > update has broken debugging
> > >
> > > > Thanks for replying so quickly Alfred :-)
> > > >
> > > > I checked my SourceMods\dystopia\bin directory, the only files
> > > > in there is the server, client and shader dlls.
> > > >
> > > > I did a search for steamclient.dll/tier0_s.dll/vstdlib_s.dll,
> > > > the only place they show up is in my
> > > > \Steam\SteamApps\USERNAME\Half-Life 2\bin\ directory and in the
> > > > \Steam directory.
> > > >
> > > > Any ideas?
> > > >
> > > > -Teddy
> > > >
> > > > On 8/10/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> > > > > Looks like you may have copied
> > > > > steamclient.dll/tier0_s.dll/vstdlib_s.dll
> > > > > to your games bin/ directory. Delete them, they shouldn't be
> > > > > there.
> > > > >
> > > > > - Alfred
> > > > >
> > > > > ----Original Message----
> > > > > From: [EMAIL PROTECTED]
> > > > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > > > Teddy Sent: Tuesday, August 09, 2005 8:52 PM To:
> > > > > [email protected]
> > > > > Subject: [hlcoders] Steam update has broken debugging
> > > > >
> > > > > > Since the last steam update, i can't debug my mod.
> > > > > >
> > > > > > Running it with the following command line:
> > > > > > \Steam\SteamApps\USERNAME\Half-Life 2\hl2.exe -dev
> > > > > > -allowdebug -novid -game
> > > > > > "\steam\SteamApps\SourceMods\dystopia"
> > > > > >
> > > > > > Causes the following errors:
> > > > > >
> > > > > > "The procedure entry point ??
> > > > > > 1CScopedCriticalSection@@[EMAIL PROTECTED] could not be located in 
> > > > > > the
> > > > > > dynamic link library tier0_s.dll."
> > > > > >
> > > > > > then i get this Enginer Error:
> > > > > > "steamclient.dll not found, server communication disabled."
> > > > > >
> > > > > >
> > > > > > Anyone else having this problem, and more importantly,
> > > > > > anyone found a fix for it?
> > > > > >
> > > > > > Cheers,
> > > > > > Teddy
> > > > > >
> > > > > > _______________________________________________
> > > > > > To unsubscribe, edit your list preferences, or view the
> > > > > > list archives, please visit:
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> > > > >
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> > > > > archives, please visit:
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> > > > >
> > > > >
> > > >
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> > >
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> > >
> > >
> >
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>
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Kuju Entertainment Ltd. Nothing in this email shall bind Kuju Entertainment Ltd 
in any contract or obligation.

The contents of an attachment to this e-mail may contain software viruses which 
could damage your own computer system. While Kuju Entertainment has taken every 
reasonable precaution to minimise this risk, we cannot accept liability for any 
damage which you sustain as a result of software viruses. You should carry out 
your own virus checks before opening the attachment.

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