Tom Edwards wrote:
That's how it works anyway, I think?
No, it doesn't actually swing out an arc and only hit things within that arc. It simply projects a box straight out in the view angle and whatever is within range gets hit by it. It wouldn't be too difficult to have the Swing() function (or whatever you want to call it), to move a crowbar sized bounding box along an arc to see if anything collided with it. You would want the collision box to be NOT axis aligned (i.e. it should be a OBB, not an AABB). This would be inefficent as hell though. -- Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

