Woo that could be pretty cool. Imagine like a morningstar (ball on chain) as a physics object. The interaction with the world would theoretically be pretty nifty. Just don't ask it to work in a multiplayer game w/lag :^)
Quoting Skyler York <[EMAIL PROTECTED]>: > Maybe just make the view model a VPhysics object that's attached to > the player at a point and tries to stay oriented forward, and it will > interact naturally with the environment. Just my two cents. > > On 8/15/05, Tim Holt <[EMAIL PROTECTED]> wrote: > > Of course what you really need to have for that swinging weapon is for it > to > > know just where it impacted, and stop swinging at that point. Then play a > > "clunk" impact sound at that point, based on what you hit. > > > > Could one totally get away from the idea of a "swing animation" and instead > > directly control the movement of the v model arm via code, and thus fully > > control it? I could see adding things like "glancing blows" using that > kind of > > thing - or the weapon bouncing off a hard surface, etc. > > > > Quoting Kamran <[EMAIL PROTECTED]>: > > > > > Ah I see, you'd need a box... well, that would suck. I suppose we will > > > have to live with how melee weapons work now. > > > > > > Jeffrey "botman" Broome wrote: > > > > > > > Tom Edwards wrote: > > > > > > > >> That's how it works anyway, I think? > > > > > > > > > > > > No, it doesn't actually swing out an arc and only hit things within > that > > > > arc. It simply projects a box straight out in the view angle and > > > > whatever is within range gets hit by it. > > > > > > > > It wouldn't be too difficult to have the Swing() function (or whatever > > > > you want to call it), to move a crowbar sized bounding box along an arc > > > > to see if anything collided with it. You would want the collision box > > > > to be NOT axis aligned (i.e. it should be a OBB, not an AABB). > > > > > > > > This would be inefficent as hell though. > > > > > > > > -- > > > > Jeffrey "botman" Broome > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > -- > > > Kamran A > > > Get Firefox! Safer, Faster, Better. > > > <http://www.spreadfirefox.com/?q=affiliates&id=0&t=85> > > > Down with Internet Explorer! Say "NO!" to Spyware! Use Firefox > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > please > > > visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

