Woo that could be pretty cool.  Imagine like a morningstar (ball on chain) as a
physics object.  The interaction with the world would theoretically be pretty
nifty.  Just don't ask it to work in a multiplayer game w/lag :^)

Quoting Skyler York <[EMAIL PROTECTED]>:

> Maybe just make the view model a VPhysics object that's attached to
> the player at a point and tries to stay oriented forward, and it will
> interact naturally with the environment.  Just my two cents.
>
> On 8/15/05, Tim Holt <[EMAIL PROTECTED]> wrote:
> > Of course what you really need to have for that swinging weapon is for it
> to
> > know just where it impacted, and stop swinging at that point.  Then play a
> > "clunk" impact sound at that point, based on what you hit.
> >
> > Could one totally get away from the idea of a "swing animation" and instead
> > directly control the movement of the v model arm via code, and thus fully
> > control it?  I could see adding things like "glancing blows" using that
> kind of
> > thing - or the weapon bouncing off a hard surface, etc.
> >
> > Quoting Kamran <[EMAIL PROTECTED]>:
> >
> > > Ah I see, you'd need a box... well, that would suck. I suppose we will
> > > have to live with how melee weapons work now.
> > >
> > > Jeffrey "botman" Broome wrote:
> > >
> > > > Tom Edwards wrote:
> > > >
> > > >> That's how it works anyway, I think?
> > > >
> > > >
> > > > No, it doesn't actually swing out an arc and only hit things within
> that
> > > > arc.  It simply projects a box straight out in the view angle and
> > > > whatever is within range gets hit by it.
> > > >
> > > > It wouldn't be too difficult to have the Swing() function (or whatever
> > > > you want to call it), to move a crowbar sized bounding box along an arc
> > > > to see if anything collided with it.  You would want the collision box
> > > > to be NOT axis aligned (i.e. it should be a OBB, not an AABB).
> > > >
> > > > This would be inefficent as hell though.
> > > >
> > > > --
> > > > Jeffrey "botman" Broome
> > > >
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> > > >
> > > >
> > >
> > > --
> > > Kamran A
> > > Get Firefox! Safer, Faster, Better.
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> > >
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> >
> >
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