That's pretty impossible, if you think about it: if your mouse is
controlling your view, how can it also control the overview map?

There should be a way though if you toggle it fullscreen, which is I
think what you're after?

Alex Thomson wrote:

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So, I've set up my overview map pretty much as described in the Wiki and
that all works great.

Now I want a mouse cursor visible on that panel (like in the console or
options menu). I've tried the functions SetMouseInputEnabled and
HasInputElements, along with various other things, but none of these
seem to help. The mouse still controls the player movement and no cursor
is visible. Any ideas?


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