That's pretty impossible, if you think about it: if your mouse is controlling your view, how can it also control the overview map?
There should be a way though if you toggle it fullscreen, which is I think what you're after? Alex Thomson wrote:
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] So, I've set up my overview map pretty much as described in the Wiki and that all works great. Now I want a mouse cursor visible on that panel (like in the console or options menu). I've tried the functions SetMouseInputEnabled and HasInputElements, along with various other things, but none of these seem to help. The mouse still controls the player movement and no cursor is visible. Any ideas? __________________________________________________________________________________________________________________________________________ Information contained in this e-mail is intended for the use of the addressee only, and is confidential and may be the subject of Legal Professional Privilege. Any dissemination, distribution, copying or use of this communication without prior permission of the addressee is strictly prohibited.The views of the author may not necessarily constitute the views of Kuju Entertainment Ltd. Nothing in this email shall bind Kuju Entertainment Ltd in any contract or obligation. The contents of an attachment to this e-mail may contain software viruses which could damage your own computer system. While Kuju Entertainment has taken every reasonable precaution to minimise this risk, we cannot accept liability for any damage which you sustain as a result of software viruses. You should carry out your own virus checks before opening the attachment. __________________________________________________________________________________________________________________________________________ This email has been scanned by the MessageLabs Email Security System. For more information please visit http://www.messagelabs.com/email _________________________________________________________________________________________________________________________________________ -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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