Our Fellow Developers, On second thought, I'll be more specific in my questioning. We want to author flex sliders (morph targets), that a user can define (through a VGUI app) and upload to any server that he/she connects to. The goal is to allow players in our MOD actually create custom faces for themselves, that other players will see. Here's a snippet of how Valve apparently did it:
"Next, to ensure that the sequel would be completely devoid of the generic models that were used in the original game to furnish, for instance, the Black Mesa lab with a large staff of scientists, Valve developed a morphing technology that blends a core set of models for the game's common roles in almost infinite ways to render them entirely distinct from one another. Using the same morph targets sculpted for facial animation, the system automatically alters the facial geometry to create, for example, a flatter or broader nose, or a squarer jaw. As a result, all the scientists, soldiers, and other homogeneous characters appear as unique, differen-tiated models. Nevertheless, because the overall personality of a character's face is forged primarily by the facial texture, the system also draws upon a large database of facial texture maps to diversify and individualize the digital citizenry of City 17." And recommendations on the procedure for authoring these morph targets would be very much appreciated. Joshua Jacobo Creative Director realmsofvalhallon.com wiki.realmsofvalhallon.com ruccusproductions.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

