Smell away, the point is to create a visualization system, not a multiplayer
frag fest :^)  Also there's no LOD nor any number of other optimizations going
on (yet).

Also, smell the fact that it is a paying job to develop it over a 2 year period
(just started 2 months ago).  I'm trying to wave a sort of "over here!" flag
for some of you developers who want to go beyond just the amateur mod scene.
It's not just about entertainment.

Quoting John Sheu <[EMAIL PROTECTED]>:

> Now now, don't go about mistaking "rendering latency" for "lag"...
>
>
> "Warning: overflowed CRenderList group 1"
>
> That just made my day :)
>
> On Tuesday 30 August 2005 09:50 am, Knifa wrote:
> > I can literally smell the lag.
> >
> > >Two projects...
> > >
> > >One for Oregon State University that I'm a co-PI on (means I helped write
> the
> > >grant request) that is to create a forest visualization system using game
> > >technology.  I've got various images, etc. online for it at
> > >http://www.orst.edu/~holtt/forestry.  The researchers here have already
> created
> > >a system to make a large database describing forest composition, and this
> > >project is to create a visualization of that data set.  The data is used
> to
> > >help plan forest use management and policy, simulate forest fires,
> ecological
> > >changes, etc.  It's funded by the US Forest Service over a two year
> period.
>
> --
>                                 I
>             think                                poem
>    that              never               as                a
> I       shall    see        a     lovely      as     binary   tree
>
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