Smell away, the point is to create a visualization system, not a multiplayer frag fest :^) Also there's no LOD nor any number of other optimizations going on (yet).
Also, smell the fact that it is a paying job to develop it over a 2 year period (just started 2 months ago). I'm trying to wave a sort of "over here!" flag for some of you developers who want to go beyond just the amateur mod scene. It's not just about entertainment. Quoting John Sheu <[EMAIL PROTECTED]>: > Now now, don't go about mistaking "rendering latency" for "lag"... > > > "Warning: overflowed CRenderList group 1" > > That just made my day :) > > On Tuesday 30 August 2005 09:50 am, Knifa wrote: > > I can literally smell the lag. > > > > >Two projects... > > > > > >One for Oregon State University that I'm a co-PI on (means I helped write > the > > >grant request) that is to create a forest visualization system using game > > >technology. I've got various images, etc. online for it at > > >http://www.orst.edu/~holtt/forestry. The researchers here have already > created > > >a system to make a large database describing forest composition, and this > > >project is to create a visualization of that data set. The data is used > to > > >help plan forest use management and policy, simulate forest fires, > ecological > > >changes, etc. It's funded by the US Forest Service over a two year > period. > > -- > I > think poem > that never as a > I shall see a lovely as binary tree > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

