>         input->CAM_ToThirdPerson();
Where am I supposed to put this in? Because I've put it in the player
spawn code, but it's still in first person....I'm not sure when I'm
supposed to switch to third person.

> }
>
>
> in_camera.cpp, line 56
>
> On 9/10/05, Lachlan Gunn <[EMAIL PROTECTED]> wrote:
> > Hi,
> > Sorry if this is an amazingly stupid question, but how would I go
> > about switching a player to third-person view?  There is a function in
> > CInput, but I cannot find an instance to call it from.
> > --
> > Thanks,
> > Lachlan
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
Lachlan

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to