> input->CAM_ToThirdPerson(); Where am I supposed to put this in? Because I've put it in the player spawn code, but it's still in first person....I'm not sure when I'm supposed to switch to third person.
> } > > > in_camera.cpp, line 56 > > On 9/10/05, Lachlan Gunn <[EMAIL PROTECTED]> wrote: > > Hi, > > Sorry if this is an amazingly stupid question, but how would I go > > about switching a player to third-person view? There is a function in > > CInput, but I cannot find an instance to call it from. > > -- > > Thanks, > > Lachlan > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Lachlan _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

