A few ideas, that might get you started Each formation is a player weapon - of course this weapon will not be directly attached to the player, and it also alows less of a head shot canon ai - becuse the player will need to press and hold there fire button to make the bots shot
Any Help? Adam --- Greg Lindquist <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > I'm thinking of building a new feature for a mod. > The feature is pretty coder intensive, so I'll get > right into it. I have a > class based mod, where two teams battle it out in an > underground > environment. > So, one of the classes that's being designed is a > scientist type that has > no weapons, except for 4 robots. These robots are > controlled completely by > the scientist who has a list of formations that he > can tell his robots to > form. > So to show graphically, I have created a map of > what I'm thinking about. > X - player (the scientist) > + - the player controlled robots. Here's a few > possible formations: > + + + + ++ > X or + X or X+ > + + + + > So you can select a hud element and the robots > will go right into those > formations, defending the player. > How can I approach a feature this large? > Remember, these robots do not roam from their > assignment, they do not > behave on their own. Their primary objective is to > attack any enemy who > fires apon the player or robot. And also to attack > any enemy who's within a > very close range of the player (or robot). > Any ideas? -Greg > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > --------My Website http://ammahls.com Lead Programer NightFall This email has been sent from Adam McKern, and is not one of the many spam bots that use my email address. If you receive an email that has not got this signature line, please delate the email, and not respond in any way to it. __________________________________ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

