I'm not a coder or team member of Dystopia but when trying to start up their
modification (I'm fully updated, have a DX9.0c compatible GPU, latest
drivers, clean and tidy PC, etc, not a PC newbie) it brings up this error:

Game shader 'game_shader_generic_sample.dll' trying to override a base
shader 'Bloom'.

That pops up on start up and of course the game doesn't even start at all.

----- Original Message -----
From: "Erik Johnson" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday - 27/9/2005 03:06
Subject: RE: [hlcoders] Last update has broken Mod shaders and is causing
crashes


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
The release that went along with the DoD launch today should have fixed
the broken custom shaders in MODs.

If people are still having trouble with this specific issue, let us
know.

Erik

________________________________

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett
Sent: Monday, September 26, 2005 9:31 AM
To: [email protected]
Subject: RE: [hlcoders] Last update has broken Mod shaders and is
causing crashes



Still not working, same crashes with the error as stated before. The
problem
seems to be with the DLL tier0_s.dll.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Justin Krenz
Sent: Sunday, September 25, 2005 11:03 PM
To: [email protected]
Subject: Re: [hlcoders] Last update has broken Mod shaders and is
causing
crashes

Control Panel -> System -> Advanced tab -> Environment Variables button
-> look for "sourcesdk" in the list of System Variables.  This was also
after I ran the SourceSDK from the Play Games window in Steam and chose
"Refresh SDK Content".

If that doesn't work, try the following:

"c:\program files\steam\steam.exe" -applaunch 220 -dev -allowdebug -game
"<your mod's directory ie c:\mod\mod>"

Then I suppose you can try attaching your debugger to it.

Ben Everett wrote:
Hmm... I'm still unable to get my mod to work when being launched from
VS.
Same errors as before. I've tried using all of the tips you guys have
left
but nothing as of yet. The sourcesdk env variable you are referring
to, is
this in VS or Windows? Could you provide a example key-value pair?

And any word on Valve as to a REAL solution? It's kind of disturbing
that
they haven't responded to any of our issues (I know that I at least
check
my
work e-mail on the weekends).


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