DAV, try turning off HDR when you do the buildcubemaps, and make sure you don't have -floathdr in your commandline. It looks like it's trying to build HDR cubemaps, but without the proper HDR skybox and whatnot.
On 9/30/05, DAV <[EMAIL PROTECTED]> wrote: > Can it be releated to what I am having but in models? > The error happens after I build the cubemaps.. > > If you want to check a screenshot of what I am saying... > Before the buildcube maps: > http://www.planetquake.com/davlevels/pictemp/before.jpg > After the buildcube maps: > http://www.planetquake.com/davlevels/pictemp/after.jpg > Test map (vmf): > http://www.planetquake.com/davlevels/pictemp/test12.jpg > > The test map doesnt have a env_cubemap but the bug is happening with or > without them. > > Davide (DAV) > Email: [EMAIL PROTECTED] > DAV Levels: http://www.planetquake.com/davlevels/ > > > > > ----- Original Message ----- > From: "Spektre" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Friday, September 30, 2005 8:27 AM > Subject: Re: [hlcoders] Cubemaps Bug > > > > Adam: Look at the base texture. It's straight, and there's no seams in > > it. Only the cubemap's got seams. > > I can have the mapper compile with a "mirror" texture, 100% cubemap? > > According to the mapper, Anarki, the cubemaps throughout the map display > > the error. And there's no splits in the face there. > > > > Adam "amckern" Mckern wrote: > > > >>Is that an after shot? Becuase it looks like a bsp > >>error (normaly caused by doing a wacky texture apply > >>to a face and bsp cuting and missmatching it) > >> > >>Adam > >> > >>--- Spektre <[EMAIL PROTECTED]> wrote: > >> > >> > >> > >>>This is the third instance someone has complained of > >>>errors with the > >>>cubemaps in Source on #valveerc, so I'm of a mind to > >>>believe that > >>>something's been changed in the most recent update. > >>>If Valve could have > >>>a look at this, I'd be much obliged. > >>>http://game-advance.net/ss/ast_silo0003.jpg > >>>The bug appears to be mismatching the cube's faces > >>>to the proper > >>>textures. That's my analysis, anywho. > >>>Talia > >>> > >>>_______________________________________________ > >>>To unsubscribe, edit your list preferences, or view > >>>the list archives, please visit: > >>> > >>> > >>> > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >>> > >>> > >> > >> > >>-------- > >>My Website http://ammahls.com > >> Lead Programer NightFall > >> > >>This email has been sent from Adam McKern, and is not one of the many spam > >>bots that use my email address. > >>If you receive an email that has not got this signature line, please > >>delate the email, and not respond in any way to it. > >> > >> > >> > >>__________________________________ > >>Yahoo! Mail - PC Magazine Editors' Choice 2005 > >>http://mail.yahoo.com > >> > >>_______________________________________________ > >>To unsubscribe, edit your list preferences, or view the list archives, > >>please visit: > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

