DAV, try turning off HDR when you do the buildcubemaps, and make sure
you don't have -floathdr in your commandline. It looks like it's
trying to build HDR cubemaps, but without the proper HDR skybox and
whatnot.

On 9/30/05, DAV <[EMAIL PROTECTED]> wrote:
> Can it be releated to what I am having but in models?
> The error happens after I build the cubemaps..
>
> If you want to check a screenshot of what I am saying...
> Before the buildcube maps:
> http://www.planetquake.com/davlevels/pictemp/before.jpg
> After the buildcube maps:
> http://www.planetquake.com/davlevels/pictemp/after.jpg
> Test map (vmf):
> http://www.planetquake.com/davlevels/pictemp/test12.jpg
>
> The test map doesnt have a env_cubemap but the bug is happening with or
> without them.
>
> Davide (DAV)
> Email: [EMAIL PROTECTED]
> DAV Levels: http://www.planetquake.com/davlevels/
>
>
>
>
> ----- Original Message -----
> From: "Spektre" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Friday, September 30, 2005 8:27 AM
> Subject: Re: [hlcoders] Cubemaps Bug
>
>
> > Adam: Look at the base texture. It's straight, and there's no seams in
> > it. Only the cubemap's got seams.
> > I can have the mapper compile with a "mirror" texture, 100% cubemap?
> > According to the mapper, Anarki, the cubemaps throughout the map display
> > the error. And there's no splits in the face there.
> >
> > Adam "amckern" Mckern wrote:
> >
> >>Is that an after shot? Becuase it looks like a bsp
> >>error (normaly caused by doing a wacky texture apply
> >>to a face and bsp cuting and missmatching it)
> >>
> >>Adam
> >>
> >>--- Spektre <[EMAIL PROTECTED]> wrote:
> >>
> >>
> >>
> >>>This is the third instance someone has complained of
> >>>errors with the
> >>>cubemaps in Source on #valveerc, so I'm of a mind to
> >>>believe that
> >>>something's been changed in the most recent update.
> >>>If Valve could have
> >>>a look at this, I'd be much obliged.
> >>>http://game-advance.net/ss/ast_silo0003.jpg
> >>>The bug appears to be mismatching the cube's faces
> >>>to the proper
> >>>textures. That's my analysis, anywho.
> >>>Talia
> >>>
> >>>_______________________________________________
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> >>
> >>
> >>>
> >>>
> >>
> >>
> >>--------
> >>My Website http://ammahls.com
> >> Lead Programer NightFall
> >>
> >>This email has been sent from Adam McKern, and is not one of the many spam
> >>bots that use my email address.
> >>If you receive an email that has not got this signature line, please
> >>delate the email, and not respond in any way to it.
> >>
> >>
> >>
> >>__________________________________
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> >>
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> >>
> >>
> >
> >
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