On the Garry's Mod forum, I managed to find a post about this:
http://forums.facepunchstudios.com/showthread.php?t=19383.  It mentions
that basically this is from the physics system coming under too much
load.  Can anyone at Valve comment on this?  Is there anything I can do
to minimize this error?  It's bizarre because the game world is
completely still when the error can occur.  No physics collisions should
be occurring.

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