[ Converted text/html to text/plain ] Hi, We started our mod with the option (Start a mod from scratch) and we notice that in a multiplayer game, there is latency between the actual player model and the collision boxes. So a traceline fired directly on the moving entities such as a character doesnt really inflict damange to him since the hitbox is lagging behind. I noticed that it is not the case in HL2MP nor as in CS:S. How can we fix this?
Thanks, Deslock _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

