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Hi,

We started our mod with the option (Start a mod from scratch) and we notice
that in a multiplayer game, there is latency between the actual player model
and the collision boxes. So a traceline fired directly on the moving entities
such as a character doesnt really inflict damange to him since the hitbox is
lagging behind. I noticed that it is not the case in HL2MP nor as in CS:S. How
can we fix this?

Thanks,
Deslock
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