-- [ Picked text/plain from multipart/alternative ] Yeah - and this is normal in the Source prediction system. In CSS the server is calculating the collision with a bullet knowing that the client is laging a bit behind, and you have to shoot directly on the other player. So there is no bug in CS:S. What Teddy said is surprising me though - that there is no bug in the raw SDK neither. When I start a mod from scratch there is clearly a distinction with CS:S - you have to shoot in front of the player. It may be that some settings are different between the two games, but I cant find them. -Francois
On 10/6/05, Andrew Foss <[EMAIL PROTECTED]> wrote: > > sv cheats 1, add a bot in CSS, sv_showhitboxes 2, and you'll see that > the hitboxes move faster than the player, unless you're shooting at > them, at least as far as I've been able to tell. > > On 10/6/05, Ratman2000 <[EMAIL PROTECTED]> wrote: > > Hello, > > > > the problem is the hitbox calculation... > > > > When you strafe left, your hitbox get out of the model on the left > side... > > So when you shoot there is no fligth time calculation... > > When you now move foreward and stop on an wall to get cover than your > hitbox > > can stay before the wall as result as the hitbox calculation... > > the hitbox than take i think ca 0,5 - 1 second to get back over the > standing > > model... > > > > So i think there is no way to aim realy like a pro gamer in cs1.6 > > Its only luck to kill an player becouse you have to aim left before an > > player when he is moving to the left side... > > So many of kills get on the account of the hitbox calculation... its not > an > > nice way to calculate it but the simplest way... > > > > width friendly greatings > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Kiroke Lead Game Designer Troy : Divine Playground http://www.troymod.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

