Did you edit the bot files themselves too?

-----Original Message-----
From: Paul Kirby [mailto:[EMAIL PROTECTED]
Sent: October 9, 2005 1:47 PM
To: [email protected]
Subject: RE: [hlcoders] SDK With bots question

You can remove all pairs due to it fails to compile and link.
Like too many arguments so I left in the #ifdef an #endif

Not it compiles fine but now fails on linking the following:

[] hl error LNK2019: unresolved external symbol "void __cdecl
Bot_RunAll(void)" (?Bot_RunAll@@YAXXZ) referenced in function "void __cdecl
GameStartFrame(void)" (?GameStartFrame@@YAXXZ)
[] hl error LNK2019: unresolved external symbol "class CBasePlayer * __cdecl
BotPutInServer(bool,int)" (?BotPutInServer@@YAPAVCBasePlayer@@[EMAIL PROTECTED])
referenced in function "void __cdecl Bot_f(void)" (?Bot_f@@YAXXZ)
[] hl fatal error LNK1120: 2 unresolved externals

And if I add the #ifdef and #enddif back in the bots don't work :(


> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Tony "omega" Sergi
> Sent: Sun 09 October 2005 17:23
> To: [email protected]
> Subject: RE: [hlcoders] SDK With bots question
>
> Remove all the #ifdef DEBUG and #endif pairs.
>
> By default the "bots" included with the sdk only function in
> debug builds.
>
> -----Original Message-----
> From: Paul Kirby [mailto:[EMAIL PROTECTED]
> Sent: October 9, 2005 12:18 PM
> To: [email protected]
> Subject: [hlcoders] SDK With bots question
>
> Hello All
>
> I have just noticed that if you create a Mod (Modify Half-Life 2
> Multiplayer) there don't seem to be a bot_add command.
> Though you do seem to have the following line:
> ConCommand cc_Bot( "bot", Bot_f, "Add a bot.", FCVAR_CHEAT );
>
> But when you use "bot" within the game, you are then told
> "Unknown command:
> bot"
>
> Has anyone else had this problem.
>
> Yet when you create a Mod from scratch you then get them :P
>
> Any help is welcome.
>
> Thanks in advance
>
> Paul
>
>
>
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