This would be slightly hackish, but you could set a logic_auto in the
map, and onBackgroundMap change r_drawviewmodel to 0 and cl_drawhud to 0
using point_clientcommand. This would hide the player. You could also
teleport the player model and just load up a viewcontrol to look from a
camera.

Greg Lindquist wrote:

--
[ Picked text/plain from multipart/alternative ]
Is there a way to have a 3d map for a background in a multiplayer mod?
Whenever I've tried, it keeps the player's hands and hud on it as well.
Even when I follow the tutorial on how to make the special map, it keeps the
player in.

On 10/10/05, Tom Edwards <[EMAIL PROTECTED]> wrote:


You want to alter some script files to stop it happening. Have a look at

http://developer.valvesoftware.com/wiki/Creating_Menu_Background_Maps#Script_files_for_background_maps_and_chapters_in_your_own_MOD
.

Giedrius T. wrote:


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Hi. I want my mod to be multiplayer, but it uses a lot of stuff from HL2
gcf, not hl2dm gcf. So I have chosen to "modify hl2dm". And when I have


set


SteamAppId to 220, the menu is no longer that hl2dm background picture,


it


loads a 3d background, just like in the original HL2. So I have


extracted


background01.vmt from hl2dm gcf, but it only shows that picture while


it's


loading the 3d thing, which I don't want to have it. I have seen that


GMOD


specifies steamappid 220, but still has it's own logo, and it doesn't


even


load the 3d background. Can anyone help me on how to fix that?
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