This would be slightly hackish, but you could set a logic_auto in the
map, and onBackgroundMap change r_drawviewmodel to 0 and cl_drawhud to 0
using point_clientcommand. This would hide the player. You could also
teleport the player model and just load up a viewcontrol to look from a
camera.
Greg Lindquist wrote:
--
[ Picked text/plain from multipart/alternative ]
Is there a way to have a 3d map for a background in a multiplayer mod?
Whenever I've tried, it keeps the player's hands and hud on it as well.
Even when I follow the tutorial on how to make the special map, it keeps the
player in.
On 10/10/05, Tom Edwards <[EMAIL PROTECTED]> wrote:
You want to alter some script files to stop it happening. Have a look at
http://developer.valvesoftware.com/wiki/Creating_Menu_Background_Maps#Script_files_for_background_maps_and_chapters_in_your_own_MOD
.
Giedrius T. wrote:
--
[ Picked text/plain from multipart/alternative ]
Hi. I want my mod to be multiplayer, but it uses a lot of stuff from HL2
gcf, not hl2dm gcf. So I have chosen to "modify hl2dm". And when I have
set
SteamAppId to 220, the menu is no longer that hl2dm background picture,
it
loads a 3d background, just like in the original HL2. So I have
extracted
background01.vmt from hl2dm gcf, but it only shows that picture while
it's
loading the 3d thing, which I don't want to have it. I have seen that
GMOD
specifies steamappid 220, but still has it's own logo, and it doesn't
even
load the 3d background. Can anyone help me on how to fix that?
--
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
__________ NOD32 1.1248 (20051010) Information __________
This message was checked by NOD32 antivirus system.
http://www.eset.com
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
--
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders