-- [ Picked text/plain from multipart/alternative ] There is no limit on the amount of teams, your code will define that limit. The RandomInt is a function that takes a range. So, if you'd put RandomInt(0, 4) it would return a number between 0 and 4.
On 10/10/05, Paul Kirby <[EMAIL PROTECTED]> wrote: > > Hello All > > I am just wondering on the amount of teams you can have on a multi player > mod? > > Because I have noticed the following from > CHL2MP_Player::PickDefaultSpawnTeam(): > > ChangeTeam( random->RandomInt( TEAM_COMBINE, TEAM_REBELS ) ); > > And RandomInt() only accepts 2 arguments :( > > I was hoping for the following type of teams: > Vampire, Werewolf (Bad team). > Slayer, Preacher (Good Team). > > Basically 4 or more teams. > > Or would it be easier and better to still have 2 teams but use different > classes? > That way we could have more different type of players :) > > It also must be possible to have more than 2 teams, because how did they > do > it in those VIP maps on CS. > > I know having more teams will require more code than if I had used > different > classes. > > Any ideas or help would be great. > > Thanks in advance. > > Paul > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

