-- [ Picked text/plain from multipart/alternative ] I recently fixed a similar bug in GMod. It turns out that the bots aren't fake client's when they spawn, it only sets the fakeclient flag when they're running.
On 10/17/05, LDuke <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I'm using Engine::CreateFakeClient() in a DOD:S server plugin. The fake > clients cause the admin plugin (Mani in this case) to crash the server > when > messages are sent out. Mani said he does not add the player to the > recipient > filter if IPlayerInfo::IsFakeClient() returns true. > > So I checked, and IPlayerInfo::IsFakeClient() returns FALSE on the bots > created with Engine::CreateFakeClient(). > > L. Duke > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

