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I recently fixed a similar bug in GMod.
 It turns out that the bots aren't fake client's when they spawn, it only
sets the fakeclient flag when they're running.

 On 10/17/05, LDuke <[EMAIL PROTECTED]> wrote:
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> I'm using Engine::CreateFakeClient() in a DOD:S server plugin. The fake
> clients cause the admin plugin (Mani in this case) to crash the server
> when
> messages are sent out. Mani said he does not add the player to the
> recipient
> filter if IPlayerInfo::IsFakeClient() returns true.
>
> So I checked, and IPlayerInfo::IsFakeClient() returns FALSE on the bots
> created with Engine::CreateFakeClient().
>
> L. Duke
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