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If there are any syntactical errors, they should be picked up by the
compiler, shouldn't they?

On 28/10/05, Ignacio Martín <[EMAIL PROTECTED]> wrote:
>
> Thank you for your reply!
> I´ll give it a try. I have tryed all but running a release build in
> VS. However, I don´t understand why the memory bug only happens
> running it in steam.
> ;)
>
> 2005/10/27, Adam amckern Mckern <[EMAIL PROTECTED]>:
> > It sounds like its a bug in your code.
> >
> > Run the mod via a relase build in VS (same as debug
> > but wont be laggy), and when the memory bug comes up,
> > the debugger should dump you into the code, other
> > wise, there might be a debug box that will come up
> > where you can enter into the debugger.
> >
> > With your symptoms, it can be ANY thing that is
> > causing the repaint to lag. It might even be as simple
> > as missing a } in one of your headers thats in the
> > PCH.
> >
> > Adam
> >
> > --- Ignacio Mart�n <[EMAIL PROTECTED]> wrote:
> >
> > > I don�t can�t remember exactly how long I�ve
> > been
> > > experiencing this
> > > problem, but I try to explain it.
> > >
> > > Whenever the mod is launched (it doesn�t matter if
> > > it is debbuging
> > > from VS2003 or from steam) the painting of the menu
> > > and console and
> > > other gui elements (before loading) seems to be
> > > quite slow. Then, when
> > > I load a map, if the mod was launched from steam it
> > > crashes with this
> > > message (note that this is a traslation from
> > > spanish):
> > > The instruction at "0x241ad907" referenced memory at
> > > "0x0d80b128". The
> > > memory could not be "read"
> > >
> > > Whenever I try it from VS2003 it works, but
> > > repainting is really slow.
> > >
> > > As I write a friend of mine tells me that he does
> > > not even manage to
> > > start the mod. Any idea?
> > >
> > > I would appreciate your help. Thanks.
> > >
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> >
> >
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> >
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> >
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