Very very strange. A bot using a game screen open ? Not a trojan or anything
like that ?
----- Original Message -----
From: "blackgold" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, November 05, 2005 3:26 AM
Subject: [hlcoders] SendInput function work with cs?


[email protected] wrote:
I was going to make a bot using only a text file fed into a buffer and
used with sendinput.
This is purely a learning experience for me as i only code a little in
assembly.

Thanks lads.

--
[ Picked text/plain from multipart/alternative ]
I was wondering the same thing. With no feedback from the engine it
doesn't
seem to be of much use.

What are you doing?


On 11/4/05, Josh Becker <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Out of curiosity why are you making this?
>
> On 11/4/05, blackgold <[EMAIL PROTECTED]> wrote:
> >
> > Hi There.
> >
> > I've coded an app that allows me to send keys to the counter strike
> > console.
> >
> > I was wondering what i need to send keys to the game window.
> > Example i send 'w' player moves forward.
> >
> > Do i need directinput or will sendinput work?
> >
> > Thanks alot.
> >
> > Here is my code .
> > ---------------------------------------------------
> > ---------------------------------------------------
> > data
> >
> > window_class db 'Valve001',0
> > handle dd ?
> > thread_id dd ?
> >
> >
> > data?
> >
> >
> > KEYBOARDINPUT struc
> > dtype DWORD ?
> > wVk WORD ?
> > wScan WORD ?
> > dwFlags DWORD ?
> > time DWORD ?
> > dwExtraInfo DWORD ?
> > dummy1 db 8 dup (?)
> > KEYBOARDINPUT ends
> >
> >
> > keys KEYBOARDINPUT <>
> >
> > code
> >
> > start:
> >
> > invoke FindWindow,
> > addr window_class,
> > NULL
> >
> > mov handle,eax
> >
> > invoke GetWindowThreadProcessId,
> > handle,
> > thread_id
> >
> > mov thread_id,eax
> >
> > invoke SetForegroundWindow,
> > handle
> >
> > mov [keys.dtype],1h
> > mov [keys.wVk],41h
> > mov [keys.wScan],0
> > mov [keys.dwFlags],1
> > mov [keys.time],0
> > mov [keys.dwExtraInfo],0
> >
> > invoke Sleep,300
> >
> > invoke SendInput,
> > 1,
> > OFFSET keys, ;pointer to an array of input structures
> > SIZEOF KEYBOARDINPUT
> >
> >
> >
> > invoke ExitProcess,NULL
> >
> > end start
> >
> >
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