I'm using send proxies in several of my mod's entities. Mainly, I have an entity that transmits the 2D location of all players for our minimap, and I use a send proxy to only send player information to people on the same team. However, if that person changes teams, the send proxy doesn't get updated and continues to send information to that player. Does anyone know how to force the send proxy to update its recipients when I detect people change teams?
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

