I'm using send proxies so that unnecessary information doesn't have to
get sent to clients that will never use it.  It also eliminates anyone
being able to modify the client side dll to eliminate the team check so
that all players are shown on the minimap no matter what.  There's also
the case when other players aren't in your PVS and are dormant.  I need
a separate entity to send player positions even if those players are
dormant.

Draco wrote:
--
[ Picked text/plain from multipart/alternative ]
Can't you just use the client-side class for each of these ents to find
positions client side and store a team variable on them? then check that
against the local player?


--
Draco
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to