Jorge "Vino" Rodriguez wrote:

Sounds like you're doing your particles server side. I'm not as
experienced with HL2 as opposed to HL1, but if a particle ceases to
update when you leave PVS, this tells me that the thinking is being done
on the server, and not updating the client when he moves out of PVS. If
I'm correct, then I recommend you move the code to the client, where any
good particle system belongs.

That's an interesting point about how the think functions work.  The part
that makes this bazaar is that I didn't even make this particle system or
edit it in any way.  The example I'm using is Valve's env_smokestack entity,
so I truly hope the people at Valve aren't making their particles
serverside.  There is a client-side entity as it is however, so even though
I'm in the process of double checking this, I'm doubting this is the
problem.  Thanks for the input, hopefully I can still find out why this is
happening.

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