Jorge "Vino" Rodriguez wrote:
Sounds like you're doing your particles server side. I'm not as experienced with HL2 as opposed to HL1, but if a particle ceases to update when you leave PVS, this tells me that the thinking is being done on the server, and not updating the client when he moves out of PVS. If I'm correct, then I recommend you move the code to the client, where any good particle system belongs.
That's an interesting point about how the think functions work. The part that makes this bazaar is that I didn't even make this particle system or edit it in any way. The example I'm using is Valve's env_smokestack entity, so I truly hope the people at Valve aren't making their particles serverside. There is a client-side entity as it is however, so even though I'm in the process of double checking this, I'm doubting this is the problem. Thanks for the input, hopefully I can still find out why this is happening. _________________________________________________________________ Dont just search. Find. Check out the new MSN Search! http://search.msn.click-url.com/go/onm00200636ave/direct/01/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

