Just thinking out loud w/o looking at code... I bet there's some way to modify the env_smokestack code a bit to make them persistent and update on say, range to the viewer instead of just having a direct line of sight.
Maybe clone the smokestack code to create a new entity, and give it a new "checkbox" type attribute that says update even when not in view? I wonder if the code for the fire does the same thing? I'm trying to remember if I have seen fires sort of "spring up" every time I look at them or not. Tim Quoting "Tony \"omega\" Sergi" <[EMAIL PROTECTED]>: > There's a comment in the code somewhere about how for performance, particles > aren't updated when they're not in view of the player. > > Look at the sparks for example, fire off the crossbow and as soon as it > hits, turn away really quickly, pause for a couple seconds, then turn back > around and you'll see the sparks finish their animation and dissipate. > > > -----Original Message----- > From: Meow Mew [mailto:[EMAIL PROTECTED] > Sent: November 10, 2005 11:59 AM > To: [email protected] > Subject: Re: [hlcoders] Particle Attachment Updating > > That's an interesting point about how the think functions work. The part > that makes this bazaar is that I didn't even make this particle system or > edit it in any way. The example I'm using is Valve's env_smokestack entity, > so I truly hope the people at Valve aren't making their particles > serverside. There is a client-side entity as it is however, so even though > I'm in the process of double checking this, I'm doubting this is the > problem. Thanks for the input, hopefully I can still find out why this is > happening. > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

