-- [ Picked text/plain from multipart/alternative ] They "need" to release some sort of updated compile tools ;)
And *apparently* if you read the VTF documentation, they added volumetric texture support a couple of updates ago. On 11/14/05, Greg Chadwick <[EMAIL PROTECTED]> wrote: > > >They need to impliment Parallax mapping lol. > > The code's already pretty much there in the sample light-mapping and > vertex lighting shaders that comes with the SDK it's just been disabled. > It is however pretty trivial to renable. > > You'll probably want to tweak it and it may need some fixing up (they > must've disabled it for a reason, though when I renabled the parallax > mapping code in the light-mapping shader it all seemed to be good) > though. > > > >I expect at least volume textures support. > > I'd like to see volume texture support as well, I've got various ideas > for shaders that ideally I'd like to have volume textures for. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Ben Davison - http://www.shadow-phoenix.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

