--
[ Picked text/plain from multipart/alternative ]
They "need" to release some sort of updated compile tools ;)

And *apparently* if you read the VTF documentation, they added volumetric
texture support a couple of updates ago.

On 11/14/05, Greg Chadwick <[EMAIL PROTECTED]> wrote:
>
> >They need to impliment Parallax mapping lol.
>
> The code's already pretty much there in the sample light-mapping and
> vertex lighting shaders that comes with the SDK it's just been disabled.
> It is however pretty trivial to renable.
>
> You'll probably want to tweak it and it may need some fixing up (they
> must've disabled it for a reason, though when I renabled the parallax
> mapping code in the light-mapping shader it all seemed to be good)
> though.
>
>
> >I expect at least volume textures support.
>
> I'd like to see volume texture support as well, I've got various ideas
> for shaders that ideally I'd like to have volume textures for.
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
- Ben Davison
- http://www.shadow-phoenix.com
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to