Greetings to fellow list members, Recently, I have managed to coerce the code released with the Half-Life 2 SDK to compile on Linux with GCC 4.0.2 without -fpermissive and with -Wall -Werror (both "mod" and "plugin" targets). I will release this modified code later on after incorporating the changes of the upcoming SDK beta and ensuring that the code still compiles with Microsoft's C++ compiler.
Apart from this news, I have two questions best classified as wishes. Firstly, are there any hopes of the SDK source code being accessible via the Linux Steam client too sometime, maybe as a "game" restricted to HL2 buyers? I deduced from the readme file that this should be now possible if a username and password is supplied. Secondly, I have been trying to port VBSP to Linux. Unfortunately, there is one stone of the puzzle of actually being able to compile and link it, and that's utils/common/threads.cpp. Currently, it seems that only the Win32 threading system is included in the file, and since I expect e.g. the Linux dedicated server supporting multiple threads and, consequentially, Valve having a file with the pthread bindings somewhere, I would like to politely ask the Valve employees who monitor this list if they could include it in the upcoming SDK beta. Thank you, ~~ Ondra Hosek (VDC's RavuAlHemio) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

