Greetings to fellow list members,

Recently, I have managed to coerce the code released with the Half-Life
2 SDK to compile on Linux with GCC 4.0.2 without -fpermissive and with
-Wall -Werror (both "mod" and "plugin" targets). I will release this
modified code later on after incorporating the changes of the upcoming
SDK beta and ensuring that the code still compiles with Microsoft's C++
compiler.

Apart from this news, I have two questions best classified as wishes.

Firstly, are there any hopes of the SDK source code being accessible via
the Linux Steam client too sometime, maybe as a "game" restricted to HL2
buyers? I deduced from the readme file that this should be now possible
if a username and password is supplied.

Secondly, I have been trying to port VBSP to Linux. Unfortunately, there
is one stone of the puzzle of actually being able to compile and link
it, and that's utils/common/threads.cpp. Currently, it seems that only
the Win32 threading system is included in the file, and since I expect
e.g. the Linux dedicated server supporting multiple threads and,
consequentially, Valve having a file with the pthread bindings
somewhere, I would like to politely ask the Valve employees who monitor
this list if they could include it in the upcoming SDK beta.

Thank you,
~~ Ondra Hosek (VDC's RavuAlHemio)

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